Ironwheel

Primeval technology is a bit of a mystery. The Ironwheels are unusually accurate with their cutting discs, and it is suspected that their headgear has something to do with this.
Special Note: This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Cutter |
Advances to: | Aerowheel Firewheel |
Cost: | 30 |
HP: | 49 |
Movement: | 6 |
XP: | 70 |
Level: | 2 |
Alignment: | chaotic |
ID | Primeval Ironwheel |
Abilities: | regenerates |
Attacks (damage - count)
![]() | chakram ranged | 8 - 4 blade | marksman |
![]() | fist melee | 7 - 2 impact |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 10% | ![]() |
fire | 0% | |
![]() |
cold | 10% | ![]() |
arcane | -30% |

Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 1 | 50% |
![]() |
Coastal Reef | 2 | 40% |
![]() |
Deep Water | 3 | 30% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 60% |
![]() |
Frozen | 1 | 40% |
![]() |
Hills | 2 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 2 | 60% |
![]() |
Sand | 1 | 40% |
![]() |
Shallow Water | 2 | 40% |
![]() |
Swamp | 1 | 40% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |